= KEY_UP
Wiimote.Down = KEY_DOWN
Wiimote.Left = KEY_LEFT
Wiimote.Right = KEY_RIGHT
Wiimote.Minus = KEY... = KEY_UP
#Classic.Down = KEY_DOWN
#Classic.Left = KEY_LEFT
#Classic.Right = KEY_RIGHT
#Classic.Minus = KEY... c.Home = KEY_HOME
#Classic.A = BTN_LEFT
#Classic.B = BTN_RIGHT
#Classic.X ... rently having a few problems with it. The up/down/left/right maps aren't working - up currently does a p
ddress for your Wii remote.
==== Swapping default left and right mouse buttons ====
If you prefer the left mouse button to be button B (the trigger) on your ... ns</code>
Find these lines
<code> Wiimote.A = BTN_LEFT
Wiimote.B = BTN_RIGHT</code>
and replace it with
<code> Wiimote.A = BTN_RIGHT
Wiimote.B = BTN_LEFT</code>
===== Using your Wii remote and IR LED pe
ht-hand side to the button event specified on the left-hand side. Button and key symbols are listed in ... ight-hand side to the axis event specified on the left-hand side. Axis symbols are listed in /usr/inclu... mouse device is created if REL_X, REL_Y, and BTN_LEFT symbols are mapped (~ABS_X and ~ABS_Y effectively