IKEA2014 - Full Firmware
* - Non-blocking state machine (IDLE, HOMING, MOVING, STOPPED, ERROR)
* - E... saved from EEPROM)
int targetTurns = 5;
// State machine
enum class State { IDLE, HOMING, MOVING, STOP... );
// If homing, react immediately in state machine section
// We also set homed flag later... // We don't directly change state here; state machine handles it.
// To allow immediate react